Airstrike depth charges now cause flooding with 100% probability.If used successfully, several bombs may hit the submarine at once. However, the bombing area is also small, which increases their fall density. Airstrike has a rather short reload time, but each dropped bomb deals only a small amount of damage.The effective radius of the Airstrike armament depends on the ship type and tier. Depth charges are used at close range.Ships can have depth charges or the Airstrike armament as countermeasures against submarines.Shells, aerial bombs, aerial torpedoes, ship torpedoes, and rockets can deal damage to submarines only at periscope depth or on the surface.Any sonar ping sector can be discarded with the help of Damage Control Party.When a sonar ping hits a ship, a special indicator will appear on the ship itself and the ship miniature in the corner of the screen.Ping detection doesn’t work exactly like torpedo detection-each ship sees only pulses within her acquisition radius.Sonar ping emitted by submarines are now visible to ships within an 8 km radius (approximately).The restoration rate has been increased, but the battery capacity has been reduced by a quarter.When a submarine is detected at the periscope or maximum depths, dive capacity depletes but at a lower rate than before.Submarines can eliminate fuel spills by using Damage Control Party, surfacing, or staying in the surfaced position.These spills will help surface ships determine submarine locations and movements. If a submarine is hit at the periscope or maximum depths, a fuel spill will appear on the water’s surface.With these torpedoes, there’s no need to use sonar pings, so you can launch them without revealing your position to the enemy.Their range and speed have been reduced, while their arming distance and detectability have been increased.They inflict damage that can be compared to that of destroyer torpedoes. There’s no point in launching these torpedoes at enemy ships while submerged. Do not interact with sonar pings and do not home in, even vertically.Thus, you can prepare various variants for your next attack. Sonar pings can be emitted at several ships and stay on several targets simultaneously.This can be used to switch to another target in battle while preserving the effectiveness of torpedoes that have already been launched. However, if the submarine hits the same ship once or twice in the same sector, torpedoes get their homing bonuses again. Ships can nullify ping hit sectors by using Damage Control Party.The torpedo’s homing parameters will improve if the first ping hit the target before the torpedo was launched and the second ping hits the target after the torpedo was launched. It will interact with the first pulse that hit a target after the torpedo was launched if there were no other active pings. Torpedoes will interact with the last emitted pulse that hit a target before the torpedo was launched.They don’t lose the bonuses from the active ping hit sector, even when new pings hit another ship. Torpedoes home in on the last ping and remember their target.They can help players determine the approximate location of the attacking submarine. Pings emitted by submarines are now visible to enemies at distances of around 8 km.The first hit with a sonar ping makes the torpedo home in on the target, and the second one increases the homing effectiveness.Acoustic torpedoes have decent homing capabilities, but they lack damage and have reduced chances of causing flooding.Submarines can have the Enhanced Rudder Gears consumable or Reserve Battery Unit. ![]() In the new round of testing, this equipment will provide updated data on the whereabouts of enemies more frequently. Unlimited number of charges for the Hydrophone consumable.Limited number of charges for the Damage Control Party consumable.To get the subs for rent, complete sequential combat missions. We’ve made both playing and countering submarines more intuitive. Everything from subs being hard to detect and interact with, to the unstable damage-dealing capabilities of submarines. In this new round of testing, we’ve gone above and beyond to address many of the issues raised by our player community. Submarines are available for testing again. As part of Update 0.11.2, we’re going to present the updated submarines. The World of Warships team is constantly working on improving the game and making it more diverse and interesting.
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